Thursday, January 31, 2013

January 31st update

Doors are now functional!

First get some wood (of any type) and make some rope (you'll need a workbench and a stack of kelp to make rope)

Then make a few barricades, plop a gate into a space between them, and you'll have a door! You can open and close the door by "Working" on it.

Full details available at!

Thursday, January 24, 2013

January 24th Update

Heya survivors!  This week I'm working on adding functional doors to Townseed. They're not finished, so I won't be updating the build just yet, but here's a screenshot of how the barricade-style doors are looking. As you can see, the doors link together with wall segments to form a continuous stretch. I did a LOT of noodling over whether to include the vertically-oriented doors are not. They're comparitively difficult to see but for the door's threshold, and they tend to be avoided in orthographically-oriented games, I assume for exactly this reason.

Ultimately however, I decided that more options are better than fewer, so I'm doing both.

These options aren't very exciting for the barricade-style walls (even less so once I put the windows in) but this is laying the groundwork for future construction objects as well.

Thursday, January 17, 2013

Townseed Update January 17th

A new test build is available on
This particular build focuses on refining recipes, which can be accessed through the blueprint panel when standing near a workstation.

Full details and the download link at the site!


Thursday, January 10, 2013

Just a wee bit longer

Perhaps the 10th was too eager a day for me to reach. Between jet lag, home heating problems, and a surprising number of shifts at work (the other girl I work with isn't back from vacation yet so I'm working all her shifts as well as mine) I haven't had a chance to even crack the lid off of Townseed this week. Fear not, things will calm down next week, assuming my coworker returns as scheduled.

Bear with me, and thanks for your patience!