Sunday, May 12, 2013

May 12th Update

Heppy Mother's Day!

Just a quick update to let you know what's going on. I'm still working on the staircase code, and thinking that part of the solution will involve me changing how the roofing code works. Fiddling with that a lot today.

Also as you may know, I work part-time at an educational institution. With the coming of summer is the coming of seasonal unemployment, so I am also splitting focus on some things to try to maintain an income during the summer months.

It adds up to slow progress basically.

In other news however, look what I've got!
For those of you who are confused, these are the controllers that will be sent out to the contest winners and people who got them as a preorder bonus!  I just have to work out the vinyl-wrapping (which I've experimented with some already and shouldn't be too bad)

Anyway, see you next update!


Sunday, April 28, 2013

April 28th Update

I think everybody can understand the frustration of having to start something over. Today I've been wrestling with implementing staircases, and I've ultimately come to the conclusion that my approach is not a good one.

On the one hand, I feel like a putz for not making any progress and wasting time, but as they say "I haven't failed, I just succeeded in finding a way that doesn't work", heh. I'm going to take a step back from the staircases (No pun intended) and attack them from a different angle conceptually.

For those of you desiring a more technical explanation -

My initial plan was that building a staircase indoors would cause all roof pieces for that particular room to disappear and be replaced instead with floor pieces. Thus, adding a staircase would essentially convert a section of roofing into a second floor.   Where this falls apart is when considering things like.. for example a catwalk that isn't indoors at all. Without a roof to convert to a floor, the staircase is suddenly ineffectual.

It was also my intention that stairs and floors be built realistically - no giant platforms hovering in the sky without proper supports for example. Seeing as this seems to be the order of the day in most other construction-based games, I am re-evaluating the merit of this approach.

Anyway, I just wanted to keep you all updated. I'll let you know how it goes.

-G

Friday, April 26, 2013

Little bit late!

Hey there survivors, little bit busy this week so the update is gonna be late. Will update over the weekend! Hang tight!

Thursday, April 18, 2013

April 19th update

Still working on getting the staircases properly implemented. They're designed, and can be constructed, but they don't actually WORK yet, as in you can't climb them. Still working that out.

I won't update the build for this, but here's a picture of how the staircases look in game.


Will update again next week, hopefully with fully functional staircases!


Thursday, April 11, 2013

April 11th Update

A new build is available on Townseed.ca!

Constructing buildings now generates roofs for those buildings. Roofs that disappear when you enter them!  It's all very snazzy. Try it out at the site!

Thursday, April 4, 2013

April 4th Update

Hey survivors. Sorry for no real update this week, I've been preoccupied with an emotionally-draining side project this week (For those of you who follow my art accounts, you know what I'm talking about) and also preparing for a seminar I'm giving this weekend.

Can you imagine? Someone wants to pay me to be a guest speaker at a post-secondary institution and talk to some students.

Anyway, next up is going to be getting roof generation working correctly. I am still leaning toward automatic roofing for buildings, so we'll see how that goes.  Thanks for your patience folks.

-G

Friday, March 29, 2013

March 29th Update

A new Build is available at Townseed.ca

Room logic is now in place, so the game knows when you've built an enclosed room, and (mostly) appropriately culls light sources and blocked terrain.

Notably, if you build a campfire directly in front of a door things seem to mess up, but I'm working on that.

Anyway, full details for what's changed in the update notes at the site!

-G