Friday, March 29, 2013

March 29th Update

A new Build is available at

Room logic is now in place, so the game knows when you've built an enclosed room, and (mostly) appropriately culls light sources and blocked terrain.

Notably, if you build a campfire directly in front of a door things seem to mess up, but I'm working on that.

Anyway, full details for what's changed in the update notes at the site!


Thursday, March 21, 2013

March 21st

No updated build this week, as I'm mostly working on logic at the moment. My current task is getting the game to recognize when you've built an actual building, and not just a few walls. I think that I'm going to have the roofing applied to said buildings automatically as well.

Anyway, just wanted to keep you in the loop! 

Friday, March 15, 2013

March 15th Update

A new version of the Townseed test build is available at

Loghouse building is now available in-game with the exception of roofing. See the update notes for full details!

Friday, March 8, 2013

March 7th Update

A new build is available on

Floors can be built in game, and the beginnings of drafting mode are now in place. This is what will eventually become a standalone (as well as in-game) utility allowing you to design full buildings for easy building in-game.

To access what little of it there is, you may build the new drafting table object and then work on it. Press ESCAPE or ENTER to leave drafting mode, and please note that you can't do much right now except move the cursor around and get an idea of how large a building you'll be able to make.

See you next week!

Friday, March 1, 2013

February 28th Update

Hey survivors!

Still working on the multi-storey and advanced construction items. Sorting out a lot of stuff, working out how things are going to fit together. The log style is finally all designed, and I've got a lovely example image to show you. No update to the build yet, and it'll probably be a bit before I get all this stuff sorted out, so please hang tight! I'll let you know how things are going again next week!