Monday, April 23, 2012
(Townseed on Facebook)
0.05 UPDATE NOTES
Changed many control schematics. Details follow.
Cardinal Movement - Arrow Keys, WASD, Analogue Stick, DPad
Cancel - X Key, Numpad 0, Backspace, A Button
High Confirm - R Key, Numpad 7, Y Button
Mid Confirm - F Key, Numpad 4, X Button
Low Confirm - V Key, Spacebar, Numpad 1, B Button
Exit Game - ESC Key, Back Button
Added Persistent gamestate and character saving. Manual saving is no longer necessary, or possible.
Added resource tracking. The Game now remembers how many resources you've collected.
Added character stats to the map screen.
Added Experience accumulation to improve character stats. Experience is specific to each stat.
Added a resolution helper to the options page.
Added debug mode toggle. By default debug mode is disabled. Toggle it with the tilde (~)
Added feedback messages to the bottom of the screen indicating resource gains and various other status notifications.
Added High confirm (destruction) of obstacles.
Added SOUND EFFECTS!
Female and Valkain portraits have been locked out until their bodies are ready.
Monday, April 16, 2012
Hey survivors, wanna give you an update. I've decided not to post a new build this week because the update list is all back end, and you won't see any changes. Much of my time this weekend was spent on a funding drive (thanks to all of you who came out and contributed!)
Optimizations have been made to the game saving code, and the game no longer requires a manual save. The game will save your progress even if you quit through closing the window instead of using in-game quits.
In-game resource collection is now tracked, so the game knows how much wood you've collected from cutting down all those trees!
That's it for now. Should have more for next week's update.
Tuesday, April 10, 2012
Townseed on Facebook
The Back button (Gamepad) or ESC key on your keyboard will now quit the game, presently without any prompt. I intend to add a dump save and prompt to this feature in the future.
Addition of the Options screen. Presently three different aspect ratios are supported. On large resolutions, I recommend choosing a matching ratio and enabling fullscreen. Music related options are present, but no music is in-game so they will have no effect.
You can now cut down trees and obstacles with the A button(Gamepad) or the Spacebar. The changes should be persistent, and the game will generate changelogs to track the details. Although all obstacles can presently be destroyed, the game displays a "Wood" effect for all obstacles, and resource gains are not yet tracked.
Created an entire set of animations for the Improvised Axe, and destruction of trees.
Fixed a bit of errant code that was writing an entire array 32 times per cycle instead of only once.