Monday, March 5, 2012

Overall State of the Project

So I realize this blog is new and people might not actually know what Townseed is. Allow me to elaborate.

Townseed is a strategy/simulation RPG where you take the role of a survivor of a shipwreck on a terrifying unexplored land. Your goal is to gather resources, build, attract other survivors, and turn this inhospitable place into a home, where people can be safe and happy.

Townseed was born out of my enjoyment of sandbox games like Minecraft and Terraria. I've always loved the "Play around, do what you want" approach to games, but at the same time, I felt like that play style left a gap, a sense of purpose. Build a house, or a castle, sure, but what about when you move on to your next project? Or what about when you've already attracted all of the predetermined NPCs to sell you things?

In Townseed, building has a purpose. Every space you create can become someone's home, someone's livelihood, and the happier and better accomodated your people are, the more they contribute to your growing town. Although you control a single survivor, in many ways, your Town is the true hero of the story.

Townseed has been in development since August 2011. At its present state of development, character customization is mostly finished (currently women look like men on the map), and the world creation and environment are operational. The game engine allows full exploration of the (not very exciting at the moment) world, and art is in place for all of the features the game does have.

Next in line are naturally ocurring obstacles (Trees rocks, cliffs, etc) and then the ability to harvest those obstacles into usable resources. After that, building and blueprint making, monsters and other survivors, and after that it's really just a matter of adding more. More monsters, more architecture, more different jobs for your survivors to do.

If there are questions, I will be very happy to answer them!

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