Saturday, March 31, 2012

Funding Update

I just wanted to give you guys a quick update to let you know that so far, Townseed is well on track to being fully funded by the deadline! This is exciting for me to see, and I want to let you all know how much your support means to me! Keep spreading the word and I'll keep pushing and we'll push this thing over the top before we know it!

-G

Wednesday, March 28, 2012

Townseed Main Theme

Wow, so I've been working with the band "Those City Lights" to come up with some original music for Townseed, and this is what they've come up with for a title theme.

Townseed Main Theme


Go give these guys a like on facebook whydontcha?
Those City Lights Facebook

And give me one while you're at it!
Townseed Facebook

Preorder Townseed here
Townseed on 8-Bit Funding

Monday, March 26, 2012

Townseed 0.02

Here we are, the updated Townseed build. Local area view has been completely revised. Local view obstacles have been added.

There seems to be an occasional mixup when transitioning from one area to another in local view but I haven't been able to determine the precuse cause yet. Will try to hammer that out.

Townseed 0.02


Support the project here! Townseed on 8-Bit Funding

Tuesday, March 20, 2012

Townseed Facebook

Townseed Facebook page is a go! Will be updating there as well from now on.
http://www.facebook.com/pages/Townseed/277630045646316

An Original Soundtrack By Those City Lights

So today was a pretty exciting day, as I was approached by someone from the band "Those City Lights". They are very interested in Townseed, and want to be a part of the project! We're gonna work on one track together and see how it goes, but their stuff is tight and it's exciting to possibly have all original music for the game!


You can listen to a few of their tracks on their facebook page
http://www.facebook.com/CityLightsmusic

Check out their EP here
http://thosecitylights.bigcartel.com/product/absconding-reality-ep-pre-order

Monday, March 19, 2012

Monday Update March 19 2012

I realized when I started adding the trees and props that the way I was handling the local view was going to be problematic for anything with some amount of height (Like a tree or a five story building), so I ended up gutting the Local View code and reworking it from scratch. It's not quite finished yet, but the new code feels much better. The local view is no longer broken into distinct screens, and the world can be explored continuously. Of course, this creates issues where edges border in sharp, straight lines which look very artificial, and the shining water code was horrendously broken in the process, so those are my next priorities.

I haven't posted a new build, because the current one is less functional than the previous one, but I'll continue to work out the bugs and post when I can.

Sunday, March 11, 2012

Townseed Build 0.01

Townseed in its current state. I wanted to launch this build alongside the 8-Bit campaign so people have something to look at. You can presently create a character, generate a world, explore that world, and save the character and world for later. There aren't any props such as trees and rocks in the local view maps yet, but that's the next priority.

Townseed Build 0.01