Monday, May 7, 2012

Funding Drive Halfway Point!

Today marked the halfway point of my funding drive. I'm not -quite- at half my funding goal yet, ($250 short!) but I just wanted to take a moment to thank everybody who's contributing. This still looks really feasible and it's thanks to everybody's generous support. I am humbled by your faith in me, thank you.

Wednesday, May 2, 2012

Townseed Build 0.06

(Townseed Test Build)
(Preorder Townseed)
(Townseed on Facebook)

0.06 UPDATE NOTES
Converted Townseed to Reach Profile.  This should fix compatibility issues.
Added dynamically adjusted help HUD elements. The game should show you keyboard shortcuts if you are using a keyboard to play the game, and will autoadjust to left or right-hand configuration as you use different keys.
Stone and Brush destruction effects in place.
Gleaming water in local view had a bug causing it to appear offset in some aspect ratios. Fixed.
Valkain and Female portraits have been re-enabled.
Valkain portraits (particularly hair and some noses) and color selections have been reworked.
Added examination mode, allowing more detailed information about the area your character is facing.
Added driftwood to beaches.

Tuesday, May 1, 2012

Townseed Compatibility Update

Figured I'll explain why the update is late this week. Got laid off from my job today, which will complicate things somewhat, but may give me a bit more time to work on the game, we'll see. In addition, I've uncovered the compatibility issue that is preventing a lot of people from playing the game. I can fix it but it requires careful optimization of a lot of the game's sprite sheets, so it's a slow process going through and tweaking and testing each thing. On the plus side, once it's finished, a lot more people should be able to run the game, woo! I'll try to post my update mid-week as soon as the compatibility issue is sorted out.

Monday, April 23, 2012

Townseed Build 0.05

(Townseed Test Build)
(Preorder Townseed)
(Townseed on Facebook)
0.05 UPDATE NOTES
Changed many control schematics. Details follow.
Cardinal Movement - Arrow Keys, WASD, Analogue Stick, DPad
Cancel - X Key, Numpad 0, Backspace, A Button
High Confirm - R Key, Numpad 7, Y Button
Mid Confirm - F Key, Numpad 4, X Button
Low Confirm - V Key, Spacebar, Numpad 1, B Button
Exit Game - ESC Key, Back Button
Added Persistent gamestate and character saving. Manual saving is no longer necessary, or possible.
Added resource tracking. The Game now remembers how many resources you've collected.
Added character stats to the map screen.
Added Experience accumulation to improve character stats. Experience is specific to each stat.
Added a resolution helper to the options page.
Added debug mode toggle. By default debug mode is disabled. Toggle it with the tilde (~)
Added feedback messages to the bottom of the screen indicating resource gains and various other status notifications.
Added High confirm (destruction) of obstacles.
Added SOUND EFFECTS!
Female and Valkain portraits have been locked out until their bodies are ready.

Monday, April 16, 2012

Townseed Update April 17th

Hey survivors, wanna give you an update. I've decided not to post a new build this week because the update list is all back end, and you won't see any changes. Much of my time this weekend was spent on a funding drive (thanks to all of you who came out and contributed!)

Optimizations have been made to the game saving code, and the game no longer requires a manual save. The game will save your progress even if you quit through closing the window instead of using in-game quits.

In-game resource collection is now tracked, so the game knows how much wood you've collected from cutting down all those trees!

That's it for now. Should have more for next week's update.


Tuesday, April 10, 2012

Townseed Build 0.04

Townseed Test Build
Preorder Townseed
Townseed on Facebook

UPDATE NOTES

The Back button (Gamepad) or ESC key on your keyboard will now quit the game, presently without any prompt. I intend to add a dump save and prompt to this feature in the future.

Addition of the Options screen. Presently three different aspect ratios are supported. On large resolutions, I recommend choosing a matching ratio and enabling fullscreen. Music related options are present, but no music is in-game so they will have no effect.

You can now cut down trees and obstacles with the A button(Gamepad) or the Spacebar. The changes should be persistent, and the game will generate changelogs to track the details. Although all obstacles can presently be destroyed, the game displays a "Wood" effect for all obstacles, and resource gains are not yet tracked.

Created an entire set of animations for the Improvised Axe, and destruction of trees.
Fixed a bit of errant code that was writing an entire array 32 times per cycle instead of only once.

Monday, April 2, 2012

Townseed Build 0.03

Townseed v0.03

Townseed on 8-Bit Funding

A number of bugfixes, including improvements to local area scrolling.

Added wading through shallow water.

Increase to local area walk speed.

Changes to some visual effects.

Addition of Character Status HUD.