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0.10 UPDATE NOTES
Another busy week for me. I had a big press release go out, which was
awesome, did a few interviews for some local publications (I was in the
newspaper, yaaaaay) and a podcast in Florida ( http://stashow.net/ ).
Coming up on the end of the funding drive in just a few weeks now, and
I'm making preparations to full-swing into development soon. There's a
lot of paperwork and such to take care of, making sure I'm registered as
a local business and such, but it's all happening, slowly and surely.
The update this week is a few "Maybe?" bug fixes, namely for the
"Instant tree kill" bug and the "Fragile construction" bug. I -think-
that they're both being caused by the same issue, and I -think- that I
have it taken care of now, but neither bug occurs on my sistem so it's
hard to tell without your input.
Additionally, the first vestiges of the crafting (Not construction)
system are in place now. A use for those workstations you've been making
dozens of! You can now place crafting blueprints onto a workstation
and then work them to refine lumber. You can clear workstations, or just
put new plans down instead. In this way, you can set up a bunch of
workstations and assign your citizens to each make a different kind of
resource.
The next update is going to include some pretty serious overhauls to
some of the backend as I prepare the game to accept the sweet, sweet
loving of screen shaders, and lay the basic foundations for more modular
(Re: Multiplayer-friendly) code. This will also enable me to simplify
things such as key rebinding, an auto-update feature (hopefully) and
I'll be implementing a time-of-day system in conjunction with the
shaders. As a result, next week's update may be purely visual, but we'll
see what I can get done!
Remember to share the links with all the gamers and/or independantly wealthy philanthropists you know!